Metahumans - Key Terms

IK

IK is short for Inverse Kinematics. It is a method of rigging in Unreal that simplifies skeletal controls. For more information, check out Frankenstein Learning's Skeleton Crash Course.

Control Rig

Control Rig is Unreal Engine's skeletal rigging system. For more information, check out my Unreal Skeleton Crash Course.

Retargeting

Retargeting is the process of mapping animation from one skeleton to another, allowing the same animation to be applied to different skeletons. For more information, check out the Metahuman Body Animation Guide.